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Discover the mind-blowing hidden capabilities of Starfield’s spacecraft! Uncover the secret method to travel between celestial bodies without mods, and explore the immersive world of Bethesda’s highly-anticipated RPG. Get the inside scoop now!
A dedicated Starfield enthusiast has uncovered a fascinating aspect of the game, revealing that players can theoretically traverse the space between celestial bodies using certain ship capabilities. It’s important to note that the game’s travel system primarily relies on streamlined mechanics with loading screens and fast travel, excluding atmospheric flight.
This discovery showcases the hidden potential of Starfield’s various spacecraft. While it doesn’t address recent criticisms regarding the game’s travel mechanics, it does shed light on the versatility of these in-game ships.
Bethesda Game Studios has a history of producing action RPGs that appeal to a broad audience, blending accessibility with immersive elements. Since the announcement of Starfield in 2018, the fanbase has been divided on what they desire from the game. Some advocated for atmospheric flight reminiscent of No Man’s Sky, while others preferred a more efficient method for travelling between the planets in Starfield.
The latter group got their wish, as Bethesda opted for a streamlined approach to travel, which involves separating spaceship sections and utilizing loading screens for surface exploration, rather than implementing atmospheric flight. However, a YouTuber known as Zombiefruit has now demonstrated that players can, in theory, travel seamlessly between certain nearby celestial objects, such as flying from Mars to Phobos, its larger moon.
It’s worth noting that this feat is far from practical, as the three-minute video documenting the journey was sped up over 4,000% after the player already used hacks to increase the game’s speed by 6,400%. Without mods, the in-game voyage from Mars to Phobos would have taken an estimated 27 real-life hours. To put this into perspective, Phobos orbits Mars at a distance of approximately 3,700 miles, while most celestial bodies in Starfield’s star systems are much farther apart.
The experiment’s author also revealed that they had to disable in-game orbits before embarking on the journey because they suspected that the planets were moving faster than their ship after initially speeding up the game. If this assumption holds, flying between different celestial objects without mods becomes even more challenging, requiring players to calculate their target’s future orbital position instead of simply heading straight toward their visible destination. Currently, Starfield fans who desire an interplanetary travel method that strikes a balance between immersion and convenience must rely on the hope that an ambitious modder will deliver such a feature for the PC version.
However, this isn’t to say that the game’s existing fast-travel system will detract from the overall experience for everyone. In fact, Starfield already offers an alternate space travel method that provides a more immersive experience compared to simply navigating through menus.
Starfield will be available on PC and Xbox Series X/S on September 6.